#ifndef GULLENGINE_MESHTESTNODE_H
#define GULLENGINE_MESHTESTNODE_H

#include "SceneNode.h"
#include <vector>
#include <iostream>

namespace gull {
    namespace core{
		
		typedef std::vector<Vector3D*> polygon;
		
        class MeshTestNode: public SceneNode
        {
        public:
            MeshTestNode(const char* name);
            ~MeshTestNode();
            
            virtual gullNotification render(Scene* scene);
			
        protected:
			double m_edge;
			Vector3D m_a;
			Vector3D m_b;
			Vector3D m_c;
            
        private:
        };
    }
}

#endif